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The Frozen Death by *Carsis:iconCarsis:


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Submitted: June 20, 2008
File Size: 279 KB
Image Size: 279 KB
Resolution: 600×1000
Comments: 21
Favourites & Collections: 2 [who?]

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Artist's Comments

Oh My sweet heavenly lord on high this picture took forever ! :XD:

Last Three days, in a total of 36 hours I made this piece for the Frostmourne Contest being sponsored by Blizzard. More then anything I really just wanted a project where I can just give it my all. This picture is practically 99% digital except for the very beginning of the picture where I drew the character first, then fixed him up via photo-shop.

All in all,
I think he looks good. :D

Enjoy !

also, during that 3 day period, see what else i made :XD: --> [link]
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Comments


I'll leave commenting on the character alone since it's a contest piece ^_^;;.

The colour of the red sky is very alluring. I like the brightness of it.

--
- To see is no longer to believe.
Say anything ya want :) Its done at this point, so any suggestions I'll just take on to the next illustration.

Thank you though, :nod:
Alright, first off, I like the detail in the chest plate. Some of the colouring in other details is kinda nice, like the skull.

Things to watch for:

Making the level of detail unified - the sword really doesn't fit, because the same level of detail and colouring isn't in the sword as in the chest plate, yet, the object seems as important.

Shoulders. This is really critical, and you should start looking at some anatomy books. Style only works as a clause so far; Arthas needs his shoulders. He was a paladin in life; and even when dead, he was pretty damn imposing. Having no shoulders makes him look weak and unbalanced.

Watch the upper arms. It's another common mistake I see, not just in your stuff but in most people's. The arm is extremely straight and unatural - it looks broken or in a very weak position (aka easy to break). However, I really like the detail around the hand. Some of the colouring techniques you're developing are quite cool.

As a composition, it's heading in the right direction so to speak, but the bottom left corner needs something to balance it out more.

--
- To see is no longer to believe.
I knew that somewhere in there ya where going to mention proportion to the shoulders :XD:

and just so you know, for the last month or so I have been going to the life drawing sessions, :p

Other then that, I thank you for your critique.
This is actually what I'm looking for in terms of comments these days, I want to improve my technique, but a lot of people are just giving me the "good job" comments, :XD:
Nice! I'm glad you decided to start going. I keep meaning to, and I'm always away on
mondays it seems. Or busy. :P

--
- To see is no longer to believe.
Good job! lol.

Most of what Laura said is true, but I have my own ideas about the arms. The pose is natural and imposing (as if he's trying to see someone to their death off of a cliff or peak), but the forearm is too long - making it look awkward. Shorten it up a bit and it'll be proportional.

Also, the character's perspective is all over the place. The feet are way too large on the bottom and the head is way too small at the top. Keep it uniform!

The textures and details are pretty nice. I like those. The skulls look great. Like Laura said, the sword needs detail too. It looks half-finished. A texture or anything to make it fleshed out would help. Clean up the edges around his helmet as well. It looks flat against the strong red sky.

That's my advice. Sorry it's so long! haha
No No, its good. Tis all good, you have some good points there. I will say one thing though in my own defense so to speak :XD:

Perspective.

The feet are meant to be large, and the head and area around there teeny. Its like if you where looking up at him, like from his feet. :XD:

That is what I intended, obviously didn't work that well. Ahh well, to the next piece then :XD:

Thanks so much for your thoughts though, :nod:
I know what you were trying to do with the perspective, but the angle is too narrow to actually work. Grab an action figure or something and tilt it as though you were looking up to it. See how it remains uniform and proportional even at an awkward angle? The uniformity is lost because the perspective is stretched too far here.

It's tricky. Keep at it!
Oh, and you're welcome. :) lol.

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