Oh My sweet heavenly lord on high this picture took forever !
Last Three days, in a total of 36 hours I made this piece for the Frostmourne Contest being sponsored by Blizzard. More then anything I really just wanted a project where I can just give it my all. This picture is practically 99% digital except for the very beginning of the picture where I drew the character first, then fixed him up via photo-shop.
All in all, I think he looks good.
Enjoy !
also, during that 3 day period, see what else i made --> [link]
Alright, first off, I like the detail in the chest plate. Some of the colouring in other details is kinda nice, like the skull.
Things to watch for:
Making the level of detail unified - the sword really doesn't fit, because the same level of detail and colouring isn't in the sword as in the chest plate, yet, the object seems as important.
Shoulders. This is really critical, and you should start looking at some anatomy books. Style only works as a clause so far; Arthas needs his shoulders. He was a paladin in life; and even when dead, he was pretty damn imposing. Having no shoulders makes him look weak and unbalanced.
Watch the upper arms. It's another common mistake I see, not just in your stuff but in most people's. The arm is extremely straight and unatural - it looks broken or in a very weak position (aka easy to break). However, I really like the detail around the hand. Some of the colouring techniques you're developing are quite cool.
As a composition, it's heading in the right direction so to speak, but the bottom left corner needs something to balance it out more.
I knew that somewhere in there ya where going to mention proportion to the shoulders
and just so you know, for the last month or so I have been going to the life drawing sessions,
Other then that, I thank you for your critique. This is actually what I'm looking for in terms of comments these days, I want to improve my technique, but a lot of people are just giving me the "good job" comments,
Most of what Laura said is true, but I have my own ideas about the arms. The pose is natural and imposing (as if he's trying to see someone to their death off of a cliff or peak), but the forearm is too long - making it look awkward. Shorten it up a bit and it'll be proportional.
Also, the character's perspective is all over the place. The feet are way too large on the bottom and the head is way too small at the top. Keep it uniform!
The textures and details are pretty nice. I like those. The skulls look great. Like Laura said, the sword needs detail too. It looks half-finished. A texture or anything to make it fleshed out would help. Clean up the edges around his helmet as well. It looks flat against the strong red sky.
I know what you were trying to do with the perspective, but the angle is too narrow to actually work. Grab an action figure or something and tilt it as though you were looking up to it. See how it remains uniform and proportional even at an awkward angle? The uniformity is lost because the perspective is stretched too far here.
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Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 10 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
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Comments
The colour of the red sky is very alluring. I like the brightness of it.
--
- To see is no longer to believe.
Thank you though,
Things to watch for:
Making the level of detail unified - the sword really doesn't fit, because the same level of detail and colouring isn't in the sword as in the chest plate, yet, the object seems as important.
Shoulders. This is really critical, and you should start looking at some anatomy books. Style only works as a clause so far; Arthas needs his shoulders. He was a paladin in life; and even when dead, he was pretty damn imposing. Having no shoulders makes him look weak and unbalanced.
Watch the upper arms. It's another common mistake I see, not just in your stuff but in most people's. The arm is extremely straight and unatural - it looks broken or in a very weak position (aka easy to break). However, I really like the detail around the hand. Some of the colouring techniques you're developing are quite cool.
As a composition, it's heading in the right direction so to speak, but the bottom left corner needs something to balance it out more.
--
- To see is no longer to believe.
and just so you know, for the last month or so I have been going to the life drawing sessions,
Other then that, I thank you for your critique.
This is actually what I'm looking for in terms of comments these days, I want to improve my technique, but a lot of people are just giving me the "good job" comments,
mondays it seems. Or busy.
--
- To see is no longer to believe.
Most of what Laura said is true, but I have my own ideas about the arms. The pose is natural and imposing (as if he's trying to see someone to their death off of a cliff or peak), but the forearm is too long - making it look awkward. Shorten it up a bit and it'll be proportional.
Also, the character's perspective is all over the place. The feet are way too large on the bottom and the head is way too small at the top. Keep it uniform!
The textures and details are pretty nice. I like those. The skulls look great. Like Laura said, the sword needs detail too. It looks half-finished. A texture or anything to make it fleshed out would help. Clean up the edges around his helmet as well. It looks flat against the strong red sky.
That's my advice. Sorry it's so long! haha
Perspective.
The feet are meant to be large, and the head and area around there teeny. Its like if you where looking up at him, like from his feet.
That is what I intended, obviously didn't work that well. Ahh well, to the next piece then
Thanks so much for your thoughts though,
It's tricky. Keep at it!
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